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AI Insights · Timothy · October 2022

Top 5 Slime Games on iOS in the Middle East: Q3 2022 Performance

Discover the performance trends of the top 5 slime games on iOS in the Middle East during Q3 2022, including weekly downloads, revenue, and active user insights.

Top 5 Slime Games on iOS in the Middle East: Q3 2022 Performance

The third quarter of 2022 saw interesting trends in the performance of the top 5 slime games on iOS in the Middle East. Below, we explore the weekly downloads, revenue, and active user metrics for each game, with data sourced from Sensor Tower.

Super Slime Simulator by Dramaton LTD showed varied performance through the quarter. Weekly revenue peaked at approximately $184 in the week of August 1 and saw a low of $42 in later weeks. Downloads started strong with 2.4K in mid-July but dropped to about 1.2K by the end of September. Active users saw an initial increase, peaking at 5.5K in late July, followed by a steady decline to around 3.4K by the end of the quarter.

Makeup Slime Game! Relaxation, developed by Shanze Shafique, had stable weekly downloads of around 2K in July but decreased to 749 by the end of September. Active users reflected a similar trend, starting at 5.5K in early July and dropping to 3.8K by the end of the quarter. The game did not generate any revenue during this period.

Fluid Simulation by Pavel Dobryakov experienced a significant spike in weekly downloads, reaching 7.6K in early August, before settling to around 674 by the end of September. Revenue peaked at $174 during mid-August and fluctuated around $80 in the subsequent weeks. Active users surged to 9.2K in early August but declined to 2.1K by the end of the quarter.

Virtual Slime from Cider Software LLC saw moderate activity. The highest weekly revenue recorded was $43 in early July, with a low of $5 in September. Downloads began at 665 in early July, tapering off to approximately 212 by the end of September. Active users maintained a consistent range, peaking at 2.3K in mid-July and dropping to 1.4K by the end of the quarter.

Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership demonstrated modest performance. Weekly downloads peaked at 222 in mid-August but fell to just 33 by the end of September. Active users showed a similar pattern, starting with 487 in mid-August and declining to 299 by the end of the quarter. This game did not generate any revenue during the period.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022